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Real-Time Optimally Adapting Meshes: Terrain Visualization in Games
Real-Time Optimally Adapting Meshes Terrain Visualization Games
2009/9/3
One of the main challenges encountered by interactive graphics programmers involves presenting high-quality scenes while retaining real-time frame rates on the hardware. To achieve this, level-of-deta...
Efficient Terrain Triangulation and Modification Algorithms for Game Applications
Efficient Terrain Triangulation Modification Algorithms Game Applications
2009/9/3
An efficient terrain generation algorithm is developed, based on constrained conforming Delaunay triangulation. The density of triangulation in different regions of a terrain is determined by its flat...
Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators
Breeding Terrains Genetic Terrain Programming Terrain Generators
2009/9/3
Although a number of terrain generation techniques have been proposed during the last few years, all of them have some key constraints. Modelling techniques depend highly upon designer's skills, time,...
Game Engine Support for Terrain Rendering in Architectural Design (2004)
Game Engine Architectural Design
2008/3/19
In this paper weanalyse how the popular Torque terrain engine, which is used by the Department of Architecture of theUniversity of Auckland, can be modified and extended for architectural purposes. Th...