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Humans are pretty good at looking at a single two-dimensional image and understanding the full three-dimensional scene that it captures. Artificial intelligence agents are not.
Urban 3D model data is huge and unstructured, LOD and Out-of-core algorithm are usually used to reduce the amount of data that drawn in each frame to improve the rendering efficiency. When the scene i...
The following paper proposes an alternative approach to the real-time adaptive triangulation problem. A new region-based multi-resolution approach for terrain rendering is described which improves on-...
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) method. The advantage ...
Route maps, which depict a path from one location to another, have emerged as one of the most popular applications on the Web. Current computer-generated route maps, however, are often very diffi- ...
We present two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources. Our methods are related to shadow maps and provide the associated b...
In composing hand-drawn images of 3D scenes, artists often alter the projection for each object in the scene independently, thereby generating multiprojection images. We present a tool for creating ...
Depictions with traditional media such as painting and drawing represent scene content in a stylized manner. It is unclear however how well stylized images depict scene properties like shape, materi...
Terrain rendering is an important factor in representation of virtual scene. If terrains are large and detailed, there will be huge amount of data, so it is necessary to reduce the complexity of the ...
In geographical information systems vector data has important applications in the analysis and management of virtual landscapes. Therefore, methods that allow combined visualization of terrain and geo...
Mobile Mapping Systems (MMS) are now commonly acquiring lidar scans of urban environments for an increasing number of applications such as 3D reconstruction and mapping, urban planning, urban furnitur...
In this paper we present an MPEG-4 compliant system for viewing 360° high-resolution spherical panoramic images and videos. The system allows user navigation within an MPEG-4 3D scene description. Her...
In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle ef...
Virtual flights over a Digital Surface Model (DSM) textured with an image are now widely used for communication purposes towards the general public, decision-makers and non-specialists in general. Fu...
In this paper the steps for the production of a complete 3D digital rendering and 3D virtual tour in the exterior and the interior of the church of the Dafni Monastery is presented and described in d...

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