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This article presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges r...
In this paper, we present an interactive interpretation game for learning Chinese. We extend our previous work on a flight domain translation game by introducing a new topic that is more appropr...
Mandarin Learning Using Speech and Language Technologies: A Translation Game in the Travel Domain.
Rainbow Rummy: A Web-based Game for Vocabulary Acquisition using Computer-directed Speech.
A Self-Transcribing Speech Corpus: Collecting Continuous Speech with an Online Educational Game.
A Self-Labeling Speech Corpus: Collecting Spoken Words with an Online Educational Game.
A defintion of the believing and doubting games; a thumbnail idealized history of believing and doubting; and three arguments why we need the believing game. Paper given 4/08 at annual CCCC.
2011年4月26日晚,美国加州大学戴维斯分校东亚系教授奚密应邀为文艺学研究中心师生作题为“现代汉诗的Game-Changers:文学史的新研究模式”的讲座。作为第六期的“文心讲座”,奚密教授的论题吸引了文学院学生的积极参与,其他院系的不少同学也慕名而来。讲座由中心学术委员会主任王一川教授主持,赵勇、方维规、陈太胜、陈雪虎等老师参加了讲座。
Based on the analysis of the questionnaire survey on learning motivation and learning needs of postgraduates and their demands and suggestions on English teaching, the paper makes a beneficial explor...
In the video game Dance Dance Revolution (DDR), players earn points by depressing buttons with their feet in time with instructions given on the screen by scrolling arrows. The arrows, which reveal th...
This paper explores the responses of players of the video game series Resident Evil to its adaptation in film. Initial research of gamers on the internet movie database’s (Imdb) Resident Evil message ...
Animal art from the turn of the century seems to be literal and even banal, the kind of picture that neither demands nor rewards close critical inspection. Take for example Carl Rungius's Wary Game, p...
Many of you will know Friederike Klippel's 'Keep Talking' (Cambridge Handbooks for Language Teachers, 1984; ISBN 0 521 27871 6), a collection of 'communicative fluency activities' for the classroom. O...
Password Game     Password  Game       2009/10/19
The principle aim of Password is to encourage students to talk about grammatical aspects of language in a way that makes them feel as though they are simply communicating in a game.The preparation con...

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