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Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design
Hierarchical Pathfinding AI-Based Learning Approach Strategy Game Design
2009/9/3
Strategy game and simulation application are an exciting area with many opportunities for study and research. Currently most of the existing games and simulations apply hard coded rules so the intelli...
Towards a cross-cultural game design:an explorative study in understanding the player experience of a localised Japanese video game
Video game localisation cross-cultural game design Japanese games empirical study cultural product
2009/9/2
Video games have grown into a global industry today with games routinely localised into an increasing range of languages. Despite the quality control processes in game localisation, target players oft...
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
Game Design Squidball
2008/3/19
This paper describes Squidball, a new large-scale motion capture based
game. It was tested on up to 4000 player audiences last summer at SIGGRAPH
2004. It required the construction of the world’s la...
In 21st Century, through the E-learning,
students can be fostered the abilities of critical
thinking and skills of problem solving.
Resulting from this learning, learners can apply
their learned k...