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Massively multiplayer online games (MMOGs) have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance te...
Strategy game and simulation application are an exciting area with many opportunities for study and research. Currently most of the existing games and simulations apply hard coded rules so the intelli...
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction of the world’s la...
In this paper weanalyse how the popular Torque terrain engine, which is used by the Department of Architecture of theUniversity of Auckland, can be modified and extended for architectural purposes. Th...
THIS BOOK IS WRITTEN FOR people who may or may not have experience with 3D graphics and want to look at the bigger picture of game engine design. This first chapter looks at game engines from a broad ...
In 3D game contents, the physics engine takes charge of the role to increase the reality of game contents. Objects that act by a decided scenario cause a motion problem for the objects as well as ...
In 21st Century, through the E-learning, students can be fostered the abilities of critical thinking and skills of problem solving. Resulting from this learning, learners can apply their learned k...

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