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Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence
Fine-Tuning Parameters Emergent Environments Games Artificial Intelligence
2009/9/3
This paper presents the design, development, and test results of a tool for adjusting properties of emergent environment maps automatically according to a given scenario. Adjusting properties for a sc...
Practical creativity in process and live performance:Visual, Auditory and Kinesthetic elements of creative environments
Practical creativity Kinesthetic elements live performance creative environments
2009/7/15
What does it mean to be ‘creative’? There is a difference between what I define as ‘Practical creativity’ and ‘creativity’ per se. When working on creating an original and experimental piece of live p...
Game/Music Interaction - An Aural Interface for Immersive Interactive Environments (2007)
Game music game play
2008/3/19
Game music has the potential to be much more than a passive element of the background. The music can and should affect the game play. The game play can and should affect the music. The player’s action...